Monday, February 23, 2009

Critter update

Even though this modification is a cross-over between Fallout and The Morrow Project; the island the adventure takes place on is an island reminiscent to that Michael Crichton's Jurassic Park. Unlike the book, this story takes place several hundred years after the war. Nature has taken almost all of the island back. A great barrier wall that separated the islands natural flora and fauna with the creatures from the Permian era have eroded and species of flora and fauna now intermingle and compete. pines, birches and oaks vie for space with calamites, lepidodendron and sigillaria. Dimetrodon hunt wild pigs amongst the strange mixed forests while Sea Scorpions and trilobites have escaped to make the islands shores their new homes. A very strange and interesting place indeed.


Pictured here in various stages are some of the creatures you will meet on this island:


Dimetrodon melleri (created by Aernoud): Pictured here as created by Aernoud via Goggle Sketchup, it's an incredible model. Interestingly, Blender's import literally blendered the legs, so I'll have to tinker with the mesh before I get a chance to add it to the game. It's a shame too, this model is so beautifully done, I originally had planned to just rig and animate it as is.




Xenacanthus moorei: (created by Birdman): Xenacanthus was a type of freshwater shark with species that existed from the late Devonian period to the end of the Triassic period.



Trilobite (created by Birdman): This is a second re-texture I've done for it. Trilobites were incredibly diverse arthropods that flourished from the Early Cambrian until they ultimately went extinct at the end of the Devonian period. Birdman has some other incredible works, I'd love to include but the mod would no longer be called Permian Playground.


Sea Scorpion (created by Dilopho DD): More correctly known as Eurypterids, this model created by Dilopho DD is Jakelopterus rhenaniae ("Otto Jackel's wing from the Rhineland") was a monster of an arthropod with an estimated length of 2.5 meters. Technically this Eurypterid existed in the Devonian era, but Eurypterids existed from the later Ordivacian to the end of the Permian.

I'm currently in process of re-texturing this incredible model for import into the game.


Wednesday, February 18, 2009

The trilobites are biting!


Most of my hiatus has been involved in learning how to use Nif tools and getting new critters into Fallout 3. This has been no small feat to me, but at least for now I now have some Trilobites (original model courtesy of Birdman)
I'm in the process of re-texturing the mesh so there are some unfinished texture spots.--once this one is done I'll move on to the other critters.
For now I leave you with a few Trilobites on the beach. Hopefully soon I'll post some more critters that put the "permian" in Permian Playground.

Monday, January 26, 2009

A little Bad Astronomy



I'm guilty of not posting anything for a lack of anything interesting to post. I'm pretty sure visitors to Permian Playground are not interested in my muddling through Nifscope, Blender and rigging 3d models for animation. Lots of mundane stuff. However, I guess if I don't post something, you might think I've gone Duke Nukem Forever.


So, just for fun I added in someone you may or may not have heard of--Dr. Phil Plait: Author, Skeptic, Astronomer, Sci-Fi fan and now a 3d version of himself wandering around teaching science to those wandering the wastes of the Fallout game universe :)

If you're curious, check out his Bad Astronomy blog at Discovery Magazine.

Tuesday, January 20, 2009

Morrow Clothing Development






I've been taking a break from populating the island with features, trees etc to go work on designing the clothing the Morrow Project characters that the player will encounter. This one is my first variation for a Recon Team member. I'm working on the beret, I'm no expert at Blender, so the hat's becoming an interesting challenge.


The weapon is an M16 created by Einherjrar. He's got some great US military weapon designs available for download at the Fallout 3 Nexus. Morrow Team members won't be using the M16 series of weapons (someone else on the island will...), I'm currently working on creating their more traditonal set of Stoner weapon systems.